Entries

【MUGEN】千賀式ジャガーAIに関して

現時点で多少のガバを発見していますのでいずれ更新します。
その時はβ版を抜けて完成版となる予定です。
いつ更新するかは未定ですがしばらくお待ちください。

【MUGEN】千賀式ジャガーAIを公開しました。

「ワイトもそう思います」がでるので大会に参戦させるために作りました。
せっかくなので公開しようかと思い公開しました。
4時間半クオリティですがよければどうぞ。

個人用メモ、気にしないでください。

きららAI記述です。
※Var(59) = 0が今回のAIです。

[State -1,なんつってっつっちゃった]
type = ChangeState
value = 2030
triggerall = roundstate = 2
triggerall = var(59) = 0
triggerall = NumHelper(2030) = 0
triggerall = var(4) = 0
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = p2movetype != H
;trigger1 = random <= 200

[State -1,私何も挙げられるものないから歌を歌うよ]
type = ChangeState
value = 2020
triggerall = roundstate = 2
triggerall = var(59) = 0
triggerall = NumHelper(2020) = 0
triggerall = var(4) = 0
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = p2movetype != H
;trigger1 = random <= 200

[State -1,そうだ、私が応援歌歌ってあげる ]
type = ChangeState
value = 2040
triggerall = roundstate = 2
triggerall = var(59) = 0
triggerall = NumHelper(2040) = 0
triggerall = var(4) = 0
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = p2movetype != H
;trigger1 = random <= 20*var(59)

[State -1,バリスタの力]
type = ChangeState
value = 5700
triggerall = roundstate = 2
triggerall = var(59) = 0
triggerall = var(4) = 0
triggerall = numhelper(1000) = 0
triggerall = power >= 2000
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = power >= 10000
trigger1 = p2bodydist X = [40,400]
trigger1 = p2movetype != H && p2statetype != L
trigger2 = statetype = S
trigger2 = ctrl
trigger2 = p2movetype = H
trigger2 = p2bodydist X = [40,400]
trigger2 = power = [3500,9999]

[State -1,貴様のいるキャンプ場に熊と虎とチワワ100匹を放った!]
type = ChangeState
value = 8000
triggerall = roundstate = 2
triggerall = var(59) = 0
triggerall = var(4) = 0
triggerall = numhelper(8000) = 0
triggerall = power >= 2000
triggerall = roundstate = 2
trigger1 = power >= 6000
trigger1 = statetype = S
trigger1 = random <= 5
trigger1 = p2statetype != L
trigger1 = p2bodydist X >= 220


[State -1, ステラのまほう]
type = ChangeState
value = 6600
triggerall = roundstate = 2
triggerall = var(4) = 0
triggerall = var(59) = 0
triggerall = power >= 2000
triggerall = statetype = S
triggerall = ctrl
trigger1 = power >= 6000
trigger1 = random <= 5
trigger1 = p2bodydist X <= 30
trigger1 = p2statetype = S && p2statetype != L

[State -1, 狐様の力]
type = ChangeState
value = 6800
triggerall = roundstate = 2
triggerall = var(4) = 0
triggerall = var(59) = 0
triggerall = power >= 2000
trigger1 = power >= 6000
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = random <= 5
trigger1 = p2statetype != L
trigger1 = p2bodydist X = [31,69]
;trigger1 = enemynear(0),animtime >= -5


[State -1,ココアの本気]
type = ChangeState
value = 5501
triggerall = roundstate = 2
triggerall = var(59) = 0
triggerall = var(4) = 0
triggerall = power >= 1500
trigger1 = 0
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = random <= 18
trigger1 = p2bodydist X <= 79

[State -1,リゼの真似]
type = ChangeState
value = 5600
triggerall = roundstate = 2
triggerall = var(59) = 0
triggerall = var(4) = 0
triggerall = numhelper(1000) = 0
triggerall = power >= 2000
trigger1 = 0
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = random <= 25
trigger1 = p2bodydist X = [80,160]







[State -1, 夕焼けの糸]
type = ChangeState
value = 2300
triggerall = roundstate = 2
triggerall = var(4) = 0
triggerall = var(59) = 0
triggerall = statetype = S
triggerall = ctrl
trigger1 = var(58) = 0
trigger1 = enemy,P2bodydist X = [60,90]
trigger1 = random <= 30
trigger1 = enemy,P2bodydist Y = 0



[State -1,ラテアート]
type = ChangeState
value = 4700
triggerall = roundstate = 2
triggerall = var(59) = 0
triggerall = var(4) = 0
triggerall = power >= 2000
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = p2bodydist X >= 160
trigger1 = p2statetype = L




[State -1, きららMAX雑誌]
type = ChangeState
value = 301
triggerall = var(59) = 0
triggerall = var(4) = 0
triggerall = roundstate = 2
trigger1 = 0
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = enemynear(0),P2bodydist X = [100,150]
trigger1 = random <= 26



[State -1, バレー]
type = ChangeState
value = 230
triggerall = roundstate = 2
triggerall = var(4) = 0
triggerall = var(59) = 0
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = random <= 8



[state -1,攻歩菌]
type = ChangeState
value = 4200
triggerall = roundstate = 2
triggerall = var(59) = 0
triggerall = var(4) = 0
trigger1 = 0
trigger1 = random <= 3
trigger1 = ctrl
trigger1 = POWER >= 1000
trigger1 = statetype = S
trigger1 = P2bodydist X >= 80



[State -1, 立ち弱パンチ1]
type = ChangeState
value = 200
triggerall = roundstate = 2
triggerall = var(4) = 0
triggerall = var(59) = 0
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = P2bodydist X <= 30
trigger1 = random <= 120


[State -1, 立ち強パンチ1]
type = ChangeState
value = 210
triggerall = roundstate = 2
triggerall = var(4) = 0
triggerall = var(59) = 0
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = P2bodydist X = [31,80]
trigger1 = random <= 120

[State -1, 千夜月]
type = ChangeState
value = 320
triggerall = roundstate = 2
triggerall = var(4) = 0
triggerall = var(59) = 0
triggerall = 0
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = enemynear(0),P2bodydist X <= 60
trigger1 = random <= 30


[State -1, guard] ;ガードの記述(例文そのまま)
type = ChangeState
value = 120
triggerall = roundstate = 2
triggerall = var(59) = 0
triggerall = ctrl && stateno != [120,155]
triggerall = var(4) = 0
trigger1 = random <=80
trigger1 = p2movetype = A || enemynear,movetype = A || InGuardDist
trigger2 = statetype = A

【MUGEN】リセFGOAI+改変パッチ更新しました。

凶ランク設定をしようといろいろいじっていましたがどうもしっくりこなかったのでじゃあ更新すっか!となって更新しました。

・AIレベル15を追加。
・AIレベル15は英霊召喚を使用しないが、ゲージ最低本数が1.5になります。(改変)

最初はゲジマユにしてたんですけどそうするとガンド→ガンド→ガンド→無限ループ!ってなってさすがに笑ったので変えました。
英霊召喚はむしろ出さない方が強かったです。召喚しまくると見た目的にもわかりにくいのでプレイングのわかりやすさ重視ですね。

以上、デッキ調整とエラッタの内容でした。

【MUGEN】ココアさんAI更新しましたよ。

まさかブームくんを更新した直後にココアさんの本体更新が来るとは……ということで

・本体更新に対応しました。
・それに伴い、7P以降のココアサンタ後の追撃を追加。

まあ記述を書いたわけじゃないんですけどね……もともと敵が大きく吹っ飛んでいたらダッシュで近づく記述はしていたのでそれを流用して微調整しただけなんですけどね……

性能が少し変わるので大会中の更新は必須ではないです。まあ特に理由がない場合は更新いただけると助かります。その場合は本体も更新してね。

Appendix

プロフィール

koyu@TWINT

Author:koyu@TWINT
ツインテール大好き。なんて俺はツインテいるんだ。TCGかMUGENについて書くと思います。
トップページのみリンクフリーです。

検索フォーム

ブロとも申請フォーム

この人とブロともになる